Documentation
Official documentation for A House Divided. These pages explain how the live simulation works: turns, elections, bills, parties, and country-specific legislatures across the United States, United Kingdom, Germany, and Japan. Start with the new player guide, then browse by category for deeper mechanics, economy systems, and strategy.
A War, Start to Finish
A complete worked example: a hypothetical US-China war from peacetime buildup through the ratification vote, first contact, attrition, coalition and a negotiated peace.
Achievements
Account-bound milestones keyed by userId, with optional characterId tracking, rarity tiers, event-driven triggers, and a non-throwing API that returns false on failure.
Advanced Strategy
High-level strategic frameworks for experienced players: career arcs, office timing, controlling multiple levers, and coordinating elections with legislation.
Bills & Legislation
How bills are drafted, introduced, voted on in both chambers, and signed into law: including provision costs, NPP auto-voting, and what happens when a bill is enacted.
Bloc Alignment & Spheres of Influence
Cold War pole shares and lead, the 60/40 join and leave thresholds with their deadband, passive drift and membership pull, and bloc stress from contested, leaving and newly-digested members.
Brand Loyalty
How corporations earn and lose customer loyalty through consistent pricing and delivery: the relative loyal-slice payoff, the gouging penalty, and the hidden 5-tier scale.
Cabinet
The 15 US Cabinet positions, how the President nominates and the Senate confirms, and what cabinet members do each turn.
Cabinet Projects & Buildings
The estates, power plants, and infrastructure projects cabinet seats can build: what each asset does, tiers, funding, condition, and the budget envelope.
Campaign Manager
The /campaign/[id] page: budget, upgrades, activity log, endorsements, manager assignment, access tiers, donations, and insolvency auto-downgrade.
Campaign Strategy
Phase-by-phase action allocation, campaign-page upgrade tables with costs and maintenance, fog of war, party org, and the final-4-turn campaign season multiplier.
Canvassing
The $100 / 1-action home-state turnout boost: alignment multiplier, campaign season 2× window, diminishing returns, and interaction with party GOTV.
Caucuses
Caucus health diagnostics: churn tracking over a 12-turn window, at-risk NPP retention with exit risk labels, whip defiance integration, and Healthy/Strained/Fragile health labels.
Central Banks
The Central Bank Chair position, prime rate mechanics, and how interest rates ripple through the entire economy.
Chamber Leadership
How presiding-officer elections work across countries: US Speaker, German Bundestagspräsident, Nigerian National Assembly officers, and China's CPPCC/NPCSC chairs, plus the any-seated vs largest-party eligibility split.
Coalition Formation
How to create a coalition, invite or join parties, manage chair succession, and run disband votes.
Coalitions
Cross-party alliances, their US chamber leadership effects, and how coalition membership differs from party membership.
Commands & Command Structure
Commands, the 19 strategic regions, capacity and effectiveness, Commanding Generals, Theater Commanders and the authority they take from the defence seat.
Confirmation Process
How Senate confirmation votes work for Cabinet nominees: thresholds, NPP voting logic, tie-breakers, and blocking strategies.
Conflicts & the Military System
How war works end to end: the Unit → General → Command → Conflict chain, who may do what, the fog tiers, and where every surface lives.
Congress Leadership
Speaker, Majority/Minority Leaders, and committee chairs: how leadership elections work, who votes, coalition blocs, and vacancy succession.
Corporate Bonds
Issuing corporate debt, coupon payments, credit ratings, market price dynamics, and default mechanics.
Corporate Mergers & Acquisitions
Proposing and accepting whole-corporation acquisitions: reference valuation, shareholder buyout, and the merger review gate that can block or condition a deal.
Corporate R&D & Tech Trees
Decade-tiered tech trees with Corporate and Sector lanes, exclusive Scale, Premium, or Resilience specializations, R&D Score + cash unlocks, and innovation breakthroughs.
Corporations
How to found and run a corporation: sectors as owned plants, revenue, profit margins, splits and attacks, and political interactions.
Create a Character
Every decision during onboarding: country, name, home region, policy positions, starting kit, first party.
Crisis Interaction
Template crises, decision trees, collective contributions, chained multi-country decisions such as Vietnam, ambient cards, and automatic spawning.
Currency Exchange
The Forex system: four floating currencies, how rates are computed each turn, and how to trade for profit.
Declaring War
War is legislation: the two-thirds bill, war goals, who may file, the 120-turn cooldown, truces, joining an existing war, and opening forces.
Defence Procurement
How defence contracts turn the appropriation into materiel: quarterly contracting windows, the one-third supplier cap, the self-dealing disclosure and penalty, and the per-turn spend cap that throttles delivery.
Elections: A Granular Player Guide
A visual walkthrough of the election board, primary and general race pages, campaign operations, persuasion drivers, and exactly how national political influence grows and is spent.
Embargoes & Trade Exposure
How ministerial and legislated embargoes are imposed, the cabinet action cost, duration and cooldown limits, and how the trade-exposure model scales a corporation's export revenue instead of shutting the sector down entirely.
Endgame Goals
Long-term goals for established players: becoming president or PM, controlling the economy, running a dominant party, achieving policy targets, and measuring success.
Extraction Contracts
How legislators grant and revoke exclusive resource capacity shares to corporations, and what over-allocation means for commodity supply.
FAQ
Frequently asked questions: why can't I run for Senate, why did I lose my primary, how do I get more actions, what happens at the end of a game year, and more.
Fighting a Battle
The operational loop: deploying through generals, reading the two odds bars, declaring an offensive, the defender's window, coalitions, retreat and battle reports.
First Campaign Walkthrough
Concrete week-by-week example of a new player running their first State Senate race: from Day 1 actions to election night.
Fundraising & Ads
Fund generation, Build Donor Network ROI by state tier, ad diminishing returns, out-of-state cost multipliers, and the fundraising priority hierarchy.
General Elections
Vote accumulation across the general phase, the Total Appeal Pipeline, the final-4-turn 25% weighting, FPTP spoilers, and closing-sprint tactics.
Generals & the Officer Corps
Commissioning, the five ranks and their XP thresholds, all four sources of skill points, the 115-node trait tree, derived specialisation, and dismissal.
Getting Started
Welcome, country pick, first-ten-minutes path, and links to every core guide for new players.
Government Approval
How approval ratings are derived, what moves them each turn, and their role in snap election triggers.
Government Formation
How parliamentary governments (UK, JP, DE) form after elections: confidence motions, PM/Chancellor appointment votes, coalition negotiations, and the legislation freeze.
Granular Polling
Reading the granular electorate panel on your poll results: Layer-1 demographic cross-tab segments, dimension tabs, stacked filters, and why smaller segments carry a wider margin of error.
IMF & Bailouts
The IMF bailout facility: income capture, share-price discount, level-annuity repayment, and board membership.
IMF Sovereign Facility
The country-level IMF bailout after a sovereign default crisis: loan sizing, income-capture repayment, and the IMF board's override window.
Index Funds
Passive investment vehicles that track a market basket: NAV, subscribe/redeem, and the 75/25 dividend pass-through.
Interbank Lending
Bank-to-bank lending, the central bank margin line, and what happens to a failed bank's outstanding loan book.
International Organizations
Multilateral bodies: EU, NATO, UN, Commonwealth, Warsaw Pact, Non-Aligned, COMECON, and custom orgs: covering founding members, leadership terms, membership proposals, org legislation, and how FTAs and blocs affect trade.
International Trade
The inter-country trade clearing engine: FTA 1.6× bonus, bloc 1.25× bonus, tariff drag formula, 40-iteration IPF convergence, and ministerial embargo rules with cooldowns.
Labour & Wages
Explicit sector labour costs, the CEO wage slider, minimum-wage floors, and macro links to median income, unemployment, and migration.
Line of Credit
Borrowing against your credit score from the central bank: composite scoring, spread curve, funding sources, and garnishment.
Live Election Results
Election-night results page: the final-hour drip, deterministic reveal order, 5-point call margin, and how national seat/EV projections roll up.
Logistics: Freight, Sourcing, and Supply Chains
A visual player guide to freight markets, the Logistics map, landed-price sourcing, domestic haul capacity, and where to build logistics sectors.
Market Safeguards
The automated launch guard behind the live stock market: what aggregate market-cap drawdown trips it, how fundamentals can excuse a fall but never make it stricter, and what a tier revert looks like from the player side.
Market System: A Player's Guide
A plain-language guide to the market system tiers: price realization, cheapest-first clearing and pricing posture, the capital loop, the plants tier where sectors are their plants, and how it all flows into valuation.
Multi-Country Play
How character countryId scoping works, playing in parliamentary vs presidential systems, and how economic investments (forex, bonds, corporations) cross borders.
National Corporations
Running the state's own enterprises: primary and split-off corporations, public-service mandates, CEO operations, treasury backing and remittance, efficiency, state-ownership concentration, and privatization.
National Doctrine
Your nation's permanent way of fighting: 12 points against 128 nodes, decade gating, prerequisites, and how doctrine boosts your generals' traits.
Nationalization & National Corporations
The state-ownership lifecycle: when a government can take a corporation, compensation tiers, investor confidence, running state-owned enterprises, and privatization.
No-Confidence Votes
How votes of no confidence work in parliamentary systems: who proposes, who votes, NPP behavior, VONC outcomes, and the link to snap elections.
Notification Center
Reading and managing the in-app inbox: notifications versus mail, the All/Notifs/Mail/Action-needed segments, archiving, and per-type muting and snoozing.
NPP Elections
How NPPs enter primaries and generals, the 50% primary score penalty when players compete, dropout mechanics, and how to beat NPPs.
NPPs Overview
What Non-Player Politicians are, how they fill seats, their basic stats and personality traits, and why they matter strategically.
One-Party States
How one-party states (CN today) work: the three party tiers (Ruling / Approved / Banned), what each can and cannot do, why new player parties default to banned, and the ruling-party confidence model.
Output Quality
How corporations produce quality from four substitutable pillars: Tech, Inputs, Wages, and Operations: how quality propagates up the supply chain, and the visible average-quality number and chart.
Party Actions
Budget-based actions (GOTV, suppression, org building), NPP influence spending, and whip directives: who can use them and how.
Party Membership
How to join a party, switch parties, what membership unlocks (primaries, whip directives, action pools), and how taxes work.
Party Organization
The org score system: how the cap is calculated from election results, how org builds through budget spending, and how org multiplies vote output.
Peace, Indemnities & Truces
Bilateral peace offers, the 72-turn window, white peace, indemnities in the payer's currency, leaving a side, and the 240-turn truce that follows any war.
Pensions
Union-bargained occupational pensions: employer contributions, deficit top-ups, benefit payments, and how a scheme's funding health is measured.
Planned / Command Economies
How USSR, China, and Eastern-bloc planned economies differ from market rules: fixed FX, administered prices, soft budgets, shortage and overhang, and dual-track transitions.
Player Progression
Career arc from independent to head of state: phases, office benefits, per-country ladders.
Player Random Events
The PREE driver: per-turn event offers, two-layer eligibility checks, per-kind and global cooldowns, event-definition/handler split, and the debate-supersede rule when RPG stats are on.
Political Capital
How the player-to-NPP interaction system works: spending actions and funds to shift relationship, favorability, and political influence, with a full action reference and ledger tracking.
Political Parties
What parties are, the two-axis ideology system, the sequentialId URL scheme, and how to find parties in each country.
Polling
Quick poll vs Full Demographic poll: what they cost, what they return, and how to use poll data to plan ads and canvassing.
Power Player Guide
Becoming a dominant force: controlling party leadership, stacking offices, running a corporation alongside a political career, and influencing NPP behavior.
Primaries
Declaration windows, the state vs presidential primary score formulas, NPP primary dynamics, and tactics for winning your party's nomination.
Primary vs General Tactics
What to change and what not to change when your primary ends: ad targeting, canvassing, campaign upgrades, Opposition Research, presidential specifics.
Private Banking
How finance corporations charter banks, allocate branch capacity, set rates, take deposits, lend, survive runs, meet capital rules, and use proprietary trading.
Reading the Game
How to read current game state: national metrics, active elections, turn log, party standings, NPP ideologies, and using poll data to make strategic decisions.
Resources
State deposits of oil, coal, iron, copper, natural gas, timber, and rare earth: how capacity works and why it affects corporate output and commodity prices.
RPG Stats & Debates
The seven character stats: what each does, how you raise and lose them through play, the 28-point creation budget, and how election debates are scored.
Running a Corporation under the Plants System
The player's guide to the physical-capacity economy: founding, plant builds, sector numbers, unsold output, inventory, stranded-plant warnings, mothballing, bonds, and dominance costs. With screenshots.
Savings & Interest
How idle cash earns interest at half the prime rate, accruing every turn and crediting quarterly.
Sovereign Bonds
Government-issued bonds that finance national deficits: automatic issuance, coupon rates, and budget integration.
Sovereign Default
The sovereign default crisis pipeline: failed auctions, demand penalty curve, resolution paths, default scar, and recovery floor.
Stock Market
How corporate shares are valued, how to buy and sell on country exchanges, and how dividends work.
Subsidiary Corporations
Formalizing voting control over another player's corporation: capital injection, dividend floors, CEO appointment, spin-offs, and group tax relief.
Subsidies
Government financial support programs enacted through legislation that provide profit margin bonuses to qualifying corporation sectors.
Supply Agreements
Private supplier-to-buyer commodity contracts: contracted demand filled before the open market, the ±35% price band, mutual consent, exclusivity, and the brand-loyalty interaction.
Tariffs
Trade barriers enacted through legislation that impose margin penalties on foreign corporations, shift commodity pricing weights, and affect market capture odds.
The Game Loop
How much you actually need to log in: per-turn, per-day, per-cycle rhythms plus the long-term career arc.
Tips for Beginners
15 practical tips for players in their first few game weeks: action management, party joining, polling before declaring, campaign season timing, and more.
Unions
Sector unionization, standing labour premiums, strikes, union law, player-run unions, and union-busting: phased behind labour tiers.
US House Redistricting
Congressional district maps, trifecta gerrymandering, compactness and fairness caps, and per-district House elections.
Voting & Whips
How legislators vote on bills, how whip directives influence NPP votes, and strategic use of abstentions and party discipline.
World Alignment
The sphere-of-influence system: bloc shares, the lock/loyal/eligible/contested/non-aligned status ladder, join and leave thresholds, drift, paid influence plays, and flashpoints.
Your pages
Use the in-app editor: full markdown, inline image uploads, wiki-style links, and embedded widgets. Perfect for biographies, company histories, and campaign platforms.
New player onboarding and first steps
Primary/general mechanics, campaign tactics
Bills, voting, leadership, committees
Party system, endorsements, coalitions, NPPs
Country hubs: US, UK, DE, JP, IE, BR, CN, NG, RU, DD
Declaring war, armies, generals, battles, occupation, and peace
GDP, budgets, currency, bonds, corporations
Per-commodity market pages with live distribution
Extractable resources, contracts, subsidies, tariffs
Formulas, technical details, strategy guides
Historical recaps of each numbered iteration of the live game
Every wiki entry grouped by how it is maintained.
Live pages built from election results, offices, seats, parties, and holder records. Newest first.
Biographies, corporations, party profiles, events, and other player-authored articles.
Seeded rules, mechanics, reference material, and strategy documentation.