Category
Formulas, technical details, strategy guides
Account-bound milestones keyed by userId, with optional characterId tracking, rarity tiers, event-driven triggers, and a non-throwing API that returns false on failure.
High-level strategic frameworks for experienced players: career arcs, office timing, controlling multiple levers, and coordinating elections with legislation.
Cold War pole shares and lead, the 60/40 join and leave thresholds with their deadband, passive drift and membership pull, and bloc stress from contested, leaving and newly-digested members.
Caucus health diagnostics: churn tracking over a 12-turn window, at-risk NPP retention with exit risk labels, whip defiance integration, and Healthy/Strained/Fragile health labels.
Template crises, decision trees, collective contributions, chained multi-country decisions such as Vietnam, ambient cards, and automatic spawning.
How ministerial and legislated embargoes are imposed, the cabinet action cost, duration and cooldown limits, and how the trade-exposure model scales a corporation's export revenue instead of shutting the sector down entirely.
Long-term goals for established players: becoming president or PM, controlling the economy, running a dominant party, achieving policy targets, and measuring success.
Frequently asked questions: why can't I run for Senate, why did I lose my primary, how do I get more actions, what happens at the end of a game year, and more.
Persistent international campaigns, country memory, capacity gates, asymmetric briefings, global tension, and the nuclear buildup connection.
Alphabetical definitions of all game terms: action, alignment, canvassing, coalition, countryId, favorability, GOTV, NPP, party org, primary score, snap election, and more.
Reading the granular electorate panel on your poll results: Layer-1 demographic cross-tab segments, dimension tabs, stacked filters, and why smaller segments carry a wider margin of error.
Persistent ceremonial monarchs and emperors: admin-only creation, shared crowns, public identity, and economic holdings.
Multilateral bodies: EU, NATO, UN, Commonwealth, Warsaw Pact, Non-Aligned, COMECON, and custom orgs: covering founding members, leadership terms, membership proposals, org legislation, and how FTAs and blocs affect trade.
The inter-country trade clearing engine: FTA 1.6× bonus, bloc 1.25× bonus, tariff drag formula, 40-iteration IPF convergence, and ministerial embargo rules with cooldowns.
The automated launch guard behind the live stock market: what aggregate market-cap drawdown trips it, how fundamentals can excuse a fall but never make it stricter, and what a tier revert looks like from the player side.
The playable roster by era, how character country scoping works, playing in parliamentary, presidential and one-party systems, and how economic investments (forex, bonds, corporations) cross borders.
Reading and managing the in-app inbox: notifications versus mail, the All/Notifs/Mail/Action-needed segments, archiving, and per-type muting and snoozing.
The PREE driver: per-turn event offers, two-layer eligibility checks, per-kind and global cooldowns, event-definition/handler split, and the debate-supersede rule when RPG stats are on.
How the player-to-NPP interaction system works: spending actions and funds to shift relationship, favorability, and political influence, with a full action reference and ledger tracking.
Becoming a dominant force: controlling party leadership, stacking offices, running a corporation alongside a political career, and influencing NPP behavior.
How to read current game state: national metrics, active elections, turn log, party standings, NPP ideologies, and using poll data to make strategic decisions.
Complete formula reference: primary score, presidential primary, canvassing, vote accumulation, campaign upgrades, party org scalars, and NPI normalization.
Reference for the offices of the US, UK, Germany, and Japan: how each is won, term lengths, action bonuses, and party strength weights. Other countries' offices live on their hubs.
The complete turn processing sequence: 14 groups, 130+ phases, what runs in each, where battles and the Fed resolve, and why the Group 7 election resolution order is strictly load-bearing.
The seven character stats: what each does, how you raise and lose them through play, the 28-point creation budget, and how election debates are scored.
15 practical tips for players in their first few game weeks: action management, party joining, polling before declaring, campaign season timing, and more.
The sphere-of-influence system: bloc shares, the lock/loyal/eligible/contested/non-aligned status ladder, join and leave thresholds, drift, paid influence plays, and flashpoints.
Scheduled country-scope events offered to heads of government: one pending offer per country per turn, plus Olympics and World's Fair host picks.