World Events
are scheduled, country-scope offers the turn processor makes to a head of government. They are on by default. They are not player-vs-player mail and not the random personal events on your own character.
How an offer works
Each turn the scheduler walks active countries:
- A country that already has a pending world-event instance is skipped.
- At most one new offer per country per turn.
- The offer goes to that country's head of government (President, PM, Chancellor, or equivalent).
If you are not the executive, you will see the outcome in News or country state, not as a personal decision card.
Admin-triggered events still count against the one-pending-per-country cap.
Global host events
Two flavor events pick a host country on a fixed cadence instead of rolling every country:
| Event | Cadence | Offset |
|---|---|---|
| Olympics | every 48 turns | 12 |
| World's Fair | every 36 turns | 30 |
The host is chosen deterministically from the current turn. If that country already has a pending event, the offer is skipped until the next cadence. There is no bidding and no escrow.
Conflicts
A world event can start a conflict. The map still begins with no pre-seeded wars; every war on the board was started by a player declaration or a world event. See Conflicts Overview.
Related
Player-personal random events are a different driver. See Player Random Events. Crisis trees are Crisis Interaction.