Category
Formulas, technical details, strategy guides
Account-bound milestones keyed by userId, with optional characterId tracking, rarity tiers, event-driven triggers, and a non-throwing API that returns false on failure.
High-level strategic frameworks for experienced players: career arcs, office timing, controlling multiple levers, and coordinating elections with legislation.
Caucus health diagnostics: churn tracking over a 12-turn window, at-risk NPP retention with exit risk labels, whip defiance integration, and Healthy/Strained/Fragile health labels.
Template-based crisis creation, decision trees, collective contributions, ambient interaction cards, and the auto-disaster spawner — all gated behind two independent feature flags.
Long-term goals for established players: becoming president or PM, controlling the economy, running a dominant party, achieving policy targets, and measuring success.
Frequently asked questions: why can't I run for Senate, why did I lose my primary, how do I get more actions, what happens at the end of a game year, and more.
Alphabetical definitions of all game terms: action, alignment, canvassing, coalition, countryId, favorability, GOTV, NPP, party org, primary score, snap election, and more.
Multilateral bodies — EU, NATO, UN, Commonwealth, Warsaw Pact, Non-Aligned, COMECON, and custom orgs — covering founding members, leadership terms, membership proposals, org legislation, and how FTAs and blocs affect trade.
The inter-country trade clearing engine: FTA 1.6× bonus, bloc 1.25× bonus, tariff drag formula, 40-iteration IPF convergence, and ministerial embargo rules with cooldowns.
How character countryId scoping works, playing in parliamentary vs presidential systems, and how economic investments (forex, bonds, corporations) cross borders.
The PREE driver: per-turn event offers, two-layer eligibility checks, per-kind and global cooldowns, event-definition/handler split, and the debate-supersede rule when RPG stats are on.
How the player-to-NPP interaction system works: spending actions and funds to shift relationship, favorability, and political influence, with a full action reference and ledger tracking.
Becoming a dominant force: controlling party leadership, stacking offices, running a corporation alongside a political career, and influencing NPP behavior.
How to read current game state: national metrics, active elections, turn log, party standings, NPP ideologies, and using poll data to make strategic decisions.
Complete formula reference — primary score, presidential primary, canvassing, vote accumulation, campaign upgrades, party org scalars, and NPI normalization.
Complete reference for all playable offices across the US, UK, Germany, and Japan — how each is won, term lengths, action bonuses, and party strength weights.
The complete turn processing sequence — 14 groups, 40+ phases, what runs in each, and why the Group 7 election resolution order is strictly load-bearing.
The seven character stats — what each does, how you raise and lose them through play, the 28-point creation budget, and how election debates are scored.
15 practical tips for players in their first few game weeks: action management, party joining, polling before declaring, campaign season timing, and more.
The sphere-of-influence system: bloc shares, the lock/loyal/eligible/contested/non-aligned status ladder, join and leave thresholds, drift, paid influence plays, and flashpoints.