Political Operations and Campaign Presence
Political Operations is the US presidential ground-game hub. It brings your active campaign and its state-by-state Campaign Presence onto one page. The feature is currently available only to US characters.
Campaign Presence
Campaign Presence belongs to a candidate, not to the party. It changes that candidate's vote weight in each state while remains a separate chair-controlled lever.
Each level in a state costs:
- 3 campaign actions;
- an escalating cash payment from the campaign treasury, starting at an anchor-denominated ₳250,000 and growing by 35% for each existing level;
- one build opportunity per state per turn.
You need an active campaign. The cost never falls back to personal actions or personal cash.
Returns and carryover
There is no hard level cap. The bonus approaches its ceiling with diminishing returns, while the price keeps compounding. Level 10 supplies 75% of the maximum possible bonus. At the theoretical ceiling, presence adds about 25% to primary vote weight and 15% to general-election vote weight in that state.
After a presidential general election resolves, each state's stored level falls to 25% of its previous value. A durable state network therefore helps in later cycles, but it still needs rebuilding.
Practical use
Concentrate early spending in delegate-rich states or states where polling shows a close race. Presence is most valuable where a modest vote-weight change can alter delegates or electoral votes. Spreading shallow investment across every state is cheaper at first, but it may fail to move any decisive contest.
See also: Election Mechanics, Campaign Manager, Campaign Strategy, Political Parties.