China
China is a one-party state β the only country in A House Divided with a non-democratic political system. The Premier leads the State Council through confidence of the 2,980-seat National People's Congress, but the Chinese Communist Party (CCP) is the ruling party by design. No-confidence votes are blocked at runtime. The President is a ceremonial head of state, auto-populated as whoever currently holds the CCP chair. China is the world's second-largest economy and the only active one-party-state country in the game.
Government Structure
| Office | How Filled | Term | Seats |
|---|---|---|---|
| Premier (head of government) | Internal party confidence | 5 years | 1 |
| President (ceremonial head of state) | Auto-populated as CCP chair | No fixed term | 1 |
| NPC Delegate | FPTP regional election | 5 years | 2,980 |
| Provincial Delegate (People's Congress) | FPTP sub-national election | 5 years | 4,000 total |
| Governor (provincial executive) | FPTP provincial election | 5 years | 1 per province |
| Governor of the PBoC | Appointed action | 5 years | 1 |
The Premier is China's head of government β the executive office that drives the State Council. The matching key (premier) was renamed from president in 2026-05-22; a migration updates any characters/NPPs/elected officials with the old key. The Premier must be the first executive entry in the office list so getExecutiveOfficeKey("CN") continues to return premier.
The President is a ceremonial head of state β not elected and not appointed through the Premier flow. The office is auto-populated as whoever currently holds the CCP chair (party.chairId on the ruling party) by syncCNPresident in src/lib/turn/cnPresidentSync.ts. The President carries +0 actions per turn and 0 party strength weight β the office has no mechanical weight beyond its ceremonial label.
National People's Congress
The National People's Congress is the national legislature. Despite a bicameral name, it is mechanically unicameral β only the NPC participates in the player legislative loop.
- National People's Congress (NPC) β 2,980 delegates representing provinces, municipalities, autonomous regions, the armed forces, and special administrative regions. 5-year terms. All seats contested each cycle. This is the sole legislative body where player-contestable bills originate.
- CPPCC (Chinese People's Political Consultative Conference) β 2,169 members representing diverse social and economic constituencies. The CPPCC is an advisory body and is not part of the player legislative loop. It cannot block or amend bills.
The coalition threshold is 1,491 seats (a bare majority of 2,980: 2980 / 2 + 1). Since the CCP is the ruling party by design and no other party competes, this threshold is a formality β the ruling party always holds the NPC majority.
One-Party Constraints
China is one-party by design. Several runtime constraints enforce this:
- No-confidence votes blocked.
onePartyConstraints.canTriggerNoConfidence()returnsfalsefor CN. The generic vote-of-no-confidence path is skipped entirely, not fired and rejected β the Premier cannot be removed by a legislative vote mid-term. - Single ruling party. The CCP is marked
regimeStatus: "ruling"at seed time (rulingPartyId: 1). Only one party competes in elections. - No snap elections. The Premier cannot dissolve the NPC. Election terms are fixed at 5 years.
- Internal party confidence model. CN has
hasLeaderConfidenceModel: true. Leader transitions write tocountryLeaderStatesand the turn pipeline drives drift viaprocessRulingPartyConfidenceTurn(). This is the CN-specific substitute for the parliamentary confidence vote.
Internal Party Confidence
China is the only country with a ruling-party confidence model. Instead of a legislative confidence vote, the CCP's internal dynamics drive leadership transitions:
- 9-axis priority profile (
DEFAULT_CN_PRIORITY_PROFILE) β ideological weights that shift based on enacted policy. - Per-turn confidence drift β
processRulingPartyConfidenceTurn()recomputes ruling-party confidence each turn based on policy-axis effects, popular mood, and economic signals. - Popular mood profile (
CN_POPULAR_MOOD_PROFILE) β public-mood axis weights drivingpopularLegitimacydrift. - Faction split β when Stage 3 (internal challenge) fires, an auto-faction-split spawns the "Democratic Faction of the CCP" as a spinoff party. This is the only path by which a second party can emerge.
The President is auto-synced to the CCP chair β when the party chair changes, the President updates to match. This is handled by cnPresidentSync in the turn pipeline.
Constitutional Convention (Regime Conversion)
CN is the only country with a regime-conversion / constitutional convention system. If ruling-party confidence collapses to a critical threshold, a Stage-4 forced conversion fires:
- Collapse target system β
parliamentaryRepublicby default. - Convention allowlist β
[parliamentaryRepublic, presidential]. The player can negotiate either target.onePartyStateis excluded β conversion is one-way. - Legacy seat reservation β 20% of post-conversion legislature seats granted to the former ruling party by default. The Stage-4 forced path always uses 5% (and halves it to 3% if a "resist" decision was taken).
- Election delay β 24 turns by default before the first post-conversion election.
This is the only path by which China can transition out of one-party rule. Once converted, there is no path back.
Provincial Government
China is organized around Provinces (the regionLabel is "Province"). Each province has:
- A Provincial People's Congress β the sub-national elected legislature, totaling 4,000 delegates across all provinces. 5-year terms. Members vote on provincial legislation.
- A Governor β the provincial executive, directly elected. +2 actions/turn, 5-year term.
The provincial tier is mechanically analogous to US State Senates or UK Regional Councils, but with a CN-specific fiscal model.
One-Party Regional Budget
CN has a unique two-source regional-budget model β local tax retention plus central transfer grants:
| Knob | Value | Description |
|---|---|---|
| Local tax retention share | 0.40 | Share of enterprise income tax (EIT) that stays local |
| Corporate profit ratio | 0.06 | Corporate profits as a fraction of regional GDP |
| Central transfer per capita | 35 (CNY/year) | Default central transfer pool per capita |
| Default tax rate | 25% | Fallback when no primary tax has been enacted |
| Primary tax key | cn_enterprise_income_tax | Enterprise income tax legislation |
| Resource tax key | cn_provincial_resource_tax | Optional per-region resource tax |
| Resource extraction ratio | 0.03 | Mining/oil/gas/water/salt as a fraction of regional GDP |
| Business tax consumption ratio | 0.50 | Consumption base for the standing Business Tax (θ₯δΈη¨) |
| Business tax rate | 24% | Standing Business Tax rate (1991-era local tax) |
The Business Tax (θ₯δΈη¨) was the dominant 1991-era Chinese local tax, replaced by VAT modernization over time. The Enterprise Income Tax (EIT) is the modern primary regional revenue stream, with 40% retained locally and 60% remitted to the central government.
How Chinese Elections Work
NPC and Provincial People's Congress elections use FPTP with a CN-specific primary override:
- Up to 7 CCP candidates may advance from each region's primary β the multi-seat PR general phase distributes seats across a 7-NPP-per-region caucus instead of collapsing to a single delegate per region.
- All seats contested in each cycle (no staggered classes).
- 5-year terms for both NPC and Provincial People's Congress.
- No snap elections. Terms are fixed.
The 7-candidate primary override is the key CN electoral mechanic β it ensures the NPC reflects regional CCP caucus diversity rather than a single winner-take-all delegate per province.
Key Chinese Mechanics
One-party by design. The CCP is the ruling party by seed. No other party competes in elections. No-confidence votes are blocked at runtime. The Premier cannot be removed mid-term by a legislative vote.
Internal confidence, not legislative confidence. Leadership transitions run through the internal-party confidence model, not a DΓ‘il/Commons-style confidence vote. The 9-axis priority profile and popular mood profile drive drift each turn.
Ceremonial President auto-sync. The President is not elected β the office auto-populates as whoever holds the CCP chair. When the chair changes, the President updates automatically.
Regime conversion is one-way. If ruling-party confidence collapses, a constitutional convention can convert China to a parliamentaryRepublic or presidential system. There is no path back to onePartyState. The former ruling party retains a legacy seat reservation (5β20% depending on path).
Party role labels. CN uses localized party-role labels: chair β "General Secretary", vice chair β "Deputy General Secretary", committee β "Secretariat". These override the default English labels.
Party creation routes through a charter. Founding a new party requires drafting a Party Charter co-signed by 3 human founders. CN requires 2 provinces (no locked home) Γ 1 NPP = 2 NPPs spawned on creation. In practice, party creation is constrained by the one-party regime.
Social axis baseline +3.5. China starts significantly authoritarian (+3.5 on a β5β¦+5 scale) β the most authoritarian baseline of any country in the game. Drifts toward the social stance of enacted national laws over time.
Career Path for Chinese Players
| Stage | Target | Why |
|---|---|---|
| Entry | NPC Delegate | +1 action/turn; national legislature access from the start |
| Parallel | Provincial Delegate | +1 action/turn; 5-year terms; provincial legislation |
| Mid-game | Governor | +2 actions/turn; controls provincial executive; 5-year term |
| Top | Premier | +4 actions/turn; heads State Council; internal-party confidence |
The Premier is the top of the ladder β but it requires internal-party confidence, not a legislative vote. The ceremonial President carries no mechanical weight (+0 actions, 0 party strength).
Currency and Economy
| Item | Detail |
|---|---|
| Currency | CNY |
| Central Bank | People's Bank of China (PBoC) |
| Chair title | Governor of the PBoC |
| Default prime rate | 4.0% |
| Stock exchange | SSE |
| Finance Minister | Minister of Finance |
Economic Model
China's seed economic model shifts by start-date era:
| Era | Model | Description |
|---|---|---|
| 1991 | agrarian | Pre-reform: a developing, largely agrarian/reforming economy |
| 2019 | industrialPowerhouse | Modern China: the world's manufacturing powerhouse |
A 2019-start China begins as an industrialPowerhouse economy β the same model as Germany and Japan. A 1991-start China begins as agrarian and industrializes over time through play. Sector-supported identities (e.g. State-Capitalist) emerge via the β₯67% state-ownership lever once the government actually nationalizes β sectors start unowned.
Key China Links
- Election Mechanics β Primary and general election rules
- Multi-Country Play β One-party vs parliamentary vs presidential
- Core Systems β Turn structure, action economy
- Player Progression β Career ladder details
- International Trade β CNY exchange, tariffs, FTAs
Living history
The timeline below is written by the turn processor whenever a Premier transition or national-scope bill enactment happens in-game. Each entry is a real event from this save.