Create a Character
Every account gets one character at a time. Character creation is fast but a few choices are durable: home state and country cost real resources to change. This page walks you through each decision.
Account and character relationship
- One character per account. You can delete and re-create, but the new character starts from zero.
- Login is separate from character. Your account (email, password, Patreon link, admin rights) persists; the character is your in-world identity.
- Characters are public. Every character has a profile page at
/character/[id]. Name, party, office, home state, and stats are visible to other players. - Banned accounts are hidden from public listings and their characters cannot act in the world.
Step 1: country
Pick one of the six playable countries:
| Country | Home region type | First offices most players target |
|---|---|---|
| United States | State (50 options) | State Senate → House → Senate → Governor → President |
| United Kingdom | Region (ENG / SCO / WAL / NIR) | MP (Commons) → Party leadership → Prime Minister |
| Germany | Land (16 options) | Bundestag MdB → Party leadership → Chancellor |
| Japan | Prefecture (8 regions) | Sangiin / Shūgiin member → Party leadership → Prime Minister |
| China | Macro-region (7 options) | NPC delegate → Premier (one-party regime; selecting CN shows a CCP disclaimer) |
| Ireland | Region (8 NUTS-III) | TD (Dáil) → Party leadership → Taoiseach; Uachtarán is a separate nationwide race |
Your country scopes everything: which elections you can run in, which players you can wire money to, which party rosters you can join, and which legislature you vote in. Cross-country actions are blocked.
Step 2: name and avatar
- Name: Displayed everywhere. Choose something readable; this is how other players refer to you in news, elections, and mail.
- Avatar: Optional image. Profiles render a default initial tile if you skip it. You can update later from settings.
There is no last-name or title system, just one free-form name field.
Step 3: home state / region / prefecture
Your home region anchors your political career:
- Most elections are home-scoped. You can only run in your home region's races by default (exception: national races like President or Prime Minister).
- Campaign costs are lowest at home (1.0×), 1.25× for neighbours, 1.5× non-neighbour.
- Influence decays faster than it grows. Home campaigning builds Political Influence most efficiently.
US players pick any of the 50 states. UK players pick a country within the UK (England, Scotland, Wales, or Northern Ireland) which determines which Commons races are open to you. DE picks one of 16 Länder, JP picks one of 8 regions, CN picks one of 7 macro-regions, and IE picks one of 8 NUTS-III regions.
Home region can be changed later (Relocation), but you lose all state Political Influence and most regional positions. Think before you pick.
Step 4: policy positions
Two axes, each −5 to +5:
- Economic: −5 (strongly left, higher taxes / social spending / market regulation) to +5 (strongly right, lower taxes / minimal state / free markets)
- Social: −5 (strongly progressive) to +5 (strongly conservative)
These feed three systems:
- Primary scores. Closer alignment to your party's official position = higher primary score.
- Bill voting. When you vote on a bill your policy position shifts ±0.25 toward the bill's direction. Over many votes this moves you.
- Demographic appeal. Demographic groups lean on both axes; matching their preference increases your vote share from that group.
You can (and often will) drift over a career because of voting. The starting value anchors your primary eligibility in the party you join, so don't pick extreme positions if you plan to run in a moderate party.
Step 5: starting kit
On creation you receive:
| Resource | Starting value |
|---|---|
| Actions | 25 (one-time grant) |
| Campaign Funds | ₳250,000 |
| Cash on Hand | ₳0 |
| Political Influence | 0 |
| National Political Influence (NPI) | 0 |
| Favorability | 50 (neutral) |
| Infamy | 0 |
| Donor Base Level | 1 |
| Party Influence | 0 (you start Independent) |
| Current Office | none |
Starting currency is always your country's local unit (USD, GBP, EUR, JPY). If you relocate to a different country later, balances are not converted: they remain in whatever currency you had them in, but you'll typically earn and spend in the new country's currency going forward.
Step 6: join a party
Not required at creation, but you should do it early:
- Independents can Campaign, Fundraise, Run Ads, Build Donor Base, Support/Attack, Barnstorm, and influence NPPs, basically everything except run for office.
- Party members can enter primaries, accumulate Party Influence, earn bonus actions from the party pool, and stand for party leadership positions (chair, vice chair, treasurer).
- Closeness to platform matters. Your policy-axis distance from the party's official position amplifies how efficiently your Party Influence converts to bonus actions.
- Switching parties is allowed but incurs penalties: Favorability and Political Influence both take hits.
Browse parties from the country's Parties page before committing. Custom player-founded parties exist alongside the major seeded parties.
What happens after creation
- You land on your profile page. A setup banner walks you through: reading the Getting Started wiki page, joining a party, and taking your first action.
- Your character appears in the home-state player list and politicians directory.
- A "Character Created" achievement fires (Founding Father badge if you joined during alpha).
- The turn processor picks you up on the next hour boundary for passive effects (NPI accrual, infamy decay, favorability decay if above 60, etc.).
Common new-player mistakes
- Picking a low-population home state hoping to dominate. Small states have lower fund-generation donor bonuses and fewer electoral stakes. Medium/large states give you more to work with.
- Setting policy positions at −5/−5 or +5/+5. Extreme positions cap your primary viability in moderate parties and limit your demographic appeal ceiling.
- Skipping the party for the first 48 hours. You're leaving bonus actions and primary access on the table.
- Spending the 25 starting actions on Fundraise. Fundraise yields the most when your donor base is higher, so open with Campaign and one Build Donor Network first.
Related
- Getting Started: Overall first-player guide.
- Relocation: Changing home state / country / CEO rules.
- Stats & Actions: Full reference of every stat.
- Parties: How parties work and what leadership offers.
- First Campaign Walkthrough: Step-by-step new-player playthrough.