Category
Declaring war, armies, generals, battles, occupation, and peace
A complete worked example: a hypothetical US-China war from peacetime buildup through the ratification vote, first contact, attrition, coalition and a negotiated peace.
The world's shared 0 to 100 tension gauge: its five bands, what raises and lowers it, and how it drives readiness, procurement demand, and detente goodwill.
Commands, the 19 strategic regions, capacity and effectiveness, Commanding Generals, Theater Commanders and the authority they take from the defence seat.
How war works end to end: the Unit → General → Command → Conflict chain, who may do what, the fog tiers, and where every surface lives.
War is legislation: the two-thirds bill, war goals, who may file, the 120-turn cooldown, truces, treaty allies pulled in by mutual defence, joining an existing war, and opening forces.
How defence contracts turn the appropriation into materiel: quarterly contracting windows, the one-third supplier cap, the self-dealing disclosure and penalty, what it costs a minister to tear a contract up, and the per-turn spend cap that throttles delivery.
The operational loop: deploying through generals, reading the two odds bars, declaring an offensive, the defender's window, coalitions, retreat and battle reports.
Commissioning, the five ranks and their XP thresholds, all four sources of skill points, the 115-node trait tree, derived specialisation, and dismissal.
The manpower pool and its ceiling, the five-rung reserve-law ladder, trained versus conscript replacements, and why rebuilding veterans with conscripts degrades them.
Your nation's permanent way of fighting: 12 points against 128 nodes, decade gating, prerequisites, and how doctrine boosts your generals' traits.
The control meter, why a war opens at the defender's pole, supply derived from the front's displacement, winding down, the front map, and what winning outright opens.
Bilateral peace offers, the 72-turn window, the four terms (white peace, indemnity, regime change, demilitarisation), asking an enemy to leave, dictating terms after an outright win, and the 240-turn truce that follows any war.
The bomb as a defence-seat project: entry gates, the device ladder and its public tests, delivery legs, production rates and warhead costs, the defence-budget funding path, and covert programmes.
Domains, branches and era gating, unit costs and upkeep, plus defence contracts, committed appropriations, supplier pricing, equipment grades, and production lines.